Forget-Me-Not
A downloadable game for Windows
Introduction
Forget-me-not, a flower celebrated for its vibrant blue petals, carries a beautiful meaning—‘never to be forgotten.’ This meaning once mirrored my hopes for my friendship with Norah, who was once my best friend; I wished for us to remain close friends forever. Yet, just like the forget-me-not eventually wilts, circumstances change, and all friendships, no matter how profound, have their seasons.
As players traverse through the chapters of our shared experiences, they will encounter moments of joy, support, and inevitable farewells. It is a story of remembering, cherishing, and letting go, inviting players to reflect on their own fleeting, yet meaningful encounters with kindred spirits.
If you are interested in my game design (including Inspirations, Narrative Design, Scenes Design, Reference & Acknowledgment), you can take a look at this document:
https://docs.google.com/document/d/1H_OIiRgeey3rM8KNEg1BxuOopoT7oxTumg1IxQsnxFI/edit?usp=sharing
Instruction
Firstly, if you find that the speech bubble moves around when you click a certain button, don't worry it's not a bug, it's a trick I designed specially. There is only one narrative line, and that is the one I experienced.
Below are more detailed guidelines
Chapter 1: You need to control the "D" or "→" keys to bring "me" in front of Norah, which will trigger a conversation.
Chapter 2: In the scene of picking strawberries, you need to use “WASD“ or “↑↓←→“ keys with mouse to control the movement of the small boat. After removing the last strawberry, it automatically enters the next scene.
Chapter 4: In a scene where two characters listen to music together, you need to press the “AD” or “←→” key to control the left and right movements of "me". Only when "I" collide the piano notes will they make a sound and play the melody.
If you are unsure about something, you can check the video or leave a message.
Status | Released |
Platforms | Windows |
Author | Joooanna |
Genre | Interactive Fiction |
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